Padání hry Ark survival evolved

A vše kolem nich…
(tipy na hry zdarma, dojmy, novinky..prostě vše co vás napadne)

Moderátoři: beather, Mods_senior

Indy907
nováček
Příspěvky: 43
Registrován: srpen 16
Pohlaví: Muž

Padání hry Ark survival evolved

Příspěvekod Indy907 » 29 bře 2020 21:19

Dobrý den, mám problém s tím, že mi na mém serveru padá hra. Server má mód Extinction core a dále módy jako spyglass, cross aberration, extinction, genesis také stack mód. Hru jsem dnes hrál normálně bez pádů hry. Pak jsem letěl a najednou se hra sekla a mně se cca 5x nepodařilo připojit na server až do současnosti. Fatal error!



VERSION: 309.4
ShooterGame.exe!UObject::execLocalOutVariable() (0x00007ff6b0a5af71) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:993]
ShooterGame.exe!UObject::execLet() (0x00007ff6b0a5b6c1) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1229]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6b0a5938f) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6b0a59152) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6b0a5bfcc) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6b0a5938f) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6b0a59152) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6b0a5938f) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6b0a0d72b) + 6 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6b0a5a5d8) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!UAnimInstance::BlueprintUpdateAnimation() (0x00007ff6b17880d3) + 0 bytes [d:\arksvn-gen1development\projects\shootergame\intermediate\build\win64\shootergame\inc\engine\engine.generated.1.cpp:6916]
ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff6b14d12d3) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\animation\animinstance.cpp:384]
ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff6b132728d) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:703]
ShooterGame.exe!USkeletalMeshComponent::InitAnim() (0x00007ff6b1326d75) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:447]
ShooterGame.exe!USkeletalMeshComponent::OnRegister() (0x00007ff6b13258ec) + 14 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:283]
ShooterGame.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff6b105fc8f) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actorcomponent.cpp:879]
ShooterGame.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff6b105f6a7) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actorcomponent.cpp:711]
ShooterGame.exe!AActor::IncrementalRegisterComponents() (0x00007ff6b1056559) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actor.cpp:3572]
ShooterGame.exe!AActor::RegisterAllComponents() (0x00007ff6b10561ea) + 19 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actor.cpp:3486]
ShooterGame.exe!APrimalDinoCharacter::RegisterAllComponents() (0x00007ff6af1e2d97) + 0 bytes [d:\arksvn-gen1development\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2927]
ShooterGame.exe!AActor::PostSpawnInitialize() (0x00007ff6b1052cb2) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actor.cpp:2496]
ShooterGame.exe!UWorld::SpawnActor() (0x00007ff6b1223cb0) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\levelactor.cpp:349]
ShooterGame.exe!UPackageMapClient::SerializeNewActor() (0x00007ff6b127fda3) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\packagemapclient.cpp:278]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff6b10f907b) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\datachannel.cpp:1727]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff6b10f449f) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff6b10f4bd4) + 11 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff6b10f46cd) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff6b125867d) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\netconnection.cpp:1196]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6b12571e3) + 13 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\netconnection.cpp:624]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff6b100422d) + 24 bytes [d:\arksvn-gen1development\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe() (0x00007ff6b0f3e4fa) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6b1234e93) + 14 bytes [d:\arksvn-gen1development\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGame.exe!UWorld::Tick() (0x00007ff6b122c877) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6b115a4b0) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6aed2fab1) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6aed2a12c) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6aed3102a) + 5 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6aed31179) + 8 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6b242b671) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb033d7974) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb056ca261) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb056ca261) + 0 bytes [UnknownFile:0]

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