Díky za odpověď,
Já si tu hru kupoval dne 14.7.2012 a všechno fungovalo až někdy kolem 20.7.2012 se to začalo doj* . A potom byl ohromný nával stížností na steam forum. Jednomu kámošovi to jde, má NAT OPEN a servery mu fungují, což nechápu. 3000 lidí hraje TDM, a jenom pár lidí hraje ostatní mody.. to je trochu divný né?
Jinak moje video co jsem dělal pro activision podporu:
http://www.youtube.com/watch?v=0XXDBZMS_BY . To ještě když mám NAT strict... ale stejně, nic se nezměnilo.
*Jinak asi vím co myslíš, je to "fourdeltaone", jenom že tam jsou cracknuté servery a více XP než je v normální hře a nepotřebuji začít od znova. NAT nastavoval strejda v routeru protože zná heslo, sakra.. jenom znát heslo a já už bych si to nastavil.
** Pro ostatní: Když mám neveřejnou IP a v síti mám 3 PC. Tak jenom napsal activision jestli vadí že je zapnutý firewall v routeru. Odpověď ("yes").
zde je stránka kde se to dá nastavit:
http://portforward.com/english/routers/port_forwarding/1) vyberete Váš router
2) vyberete model routeru
3) vyberete hru
4) řídíte se podle návodu
------------------------------
Jestli jste našli řešení jak udělat FIX tak prosím napište, jinak děkuji za odpovědi.
Tak dodávám
--------------------6:58------------------
Steam Dev print - Not in an online game, so we're going to leave immediately: 0x18600]upnp
UPNP: Testing device 'urn:schemas-upnp-org:device:InternetGatewayDevice:1' by sending packet to 239.255.255.250:1900
UPNP: Testing device 'urn:schemas-upnp-org:service:WANIPConnection:1' by sending packet to 239.255.255.250:1900
UPNP: Testing device 'urn:schemas-upnp-org:service:WANPPPConnection:1' by sending packet to 239.255.255.250:1900
UPNP: Testing device 'upnp:rootdevice' by sending packet to 239.255.255.250:1900
gatewayValue: 10.0.0.138
NAT-PMP: Sending 2 byte packet to 138.0.0.10:5351
NAT-PMP: Sent 2 bytes
NAT-PMP: recvfrom returned -1 (10054)
NAT-PMP: received WSAECONNRESET
NAT-PMP: Sending 2 byte packet to 138.0.0.10:5351
NAT-PMP: Sent 2 bytes
NAT-PMP: recvfrom returned -1 (10054)
NAT-PMP: received WSAECONNRESET
NAT-PMP: Sending 2 byte packet to 138.0.0.10:5351
NAT-PMP: Sent 2 bytes
NAT-PMP: recvfrom returned -1 (10054)
NAT-PMP: received WSAECONNRESET
NAT-PMP: Sending 2 byte packet to 138.0.0.10:5351
NAT-PMP: Sent 2 bytes
NAT-PMP: recvfrom returned -1 (10054)
NAT-PMP: received WSAECONNRESET
NAT-PMP: error -7 reading response
UPNP: Got a response from a device!
UPnP device :
desc:
http://10.0.0.138:37215/tr064dev.xml st: upnp:rootdevice
Ran out of UPNP devices to query
----------------------------------------------------------
Výpis console, ale mělo by na konci být NAT OPEN. Divný...
takhle by to mělo vypadat.
http://www.youtube.com/watch?v=n0DVDQq4L0M--------------7:11----------po připojení na lobby TDM--------
We have a ping of 285 to party member 9 (VicoN).
We have a ping of 293 to party member 10 (FonziE).
Gave up on getting a ping from 6 (Honda 25 RuS).
Due to a call to PartyMigrate_TrySendOurNominee(), Changing our current nominee to client 1 (Upload 768000, NAT 1, on LSP, connectivity ffffffbf, CPU 4.332, avgPing 227)
Sending an OOB packet directly to client 0
Telling client 0 that our current nominee is client 1, (Upload 768000, NAT 1, on LSP, connectivity ffffffbf, CPU 4.332, avgPing 227)
Received first bandwidth packet msg. Test index = 1
Bandwidth test time is up. We received 4800 bytes in 500 msec.
Sending an OOB packet directly to client 0
Got a voice connectivity test packet from unregistered client 11
execing default_xboxlive.cfg from fastfile
Unknown command "g_speed"
Unknown command "party_hostmigration"
Unknown command "player_runbkThreshhold"
Unknown command "player_sprintThreshhold"
Party: new xuid 110000104d2dff8 in slot 11 of game lobby
Registering xuid 110000104d2dff8 at slot 11 in a public slot - they have nat type 3. That will give us 0 private slots used and 12 public slots used
Changing clientNum 11's address from type 0, ip 0.0.0.0, port 0, to type 4, ip 178.45.45.120, port 8305
Sending an OOB packet directly to client 0
Sending an OOB packet directly to client 0
Sending an OOB packet directly to client 0
execing default_xboxlive.cfg from fastfile
Unknown command "g_speed"
Unknown command "party_hostmigration"
Unknown command "player_runbkThreshhold"
Unknown command "player_sprintThreshhold"
Sending an OOB packet directly to client 0
execing default_xboxlive.cfg from fastfile
Unknown command "g_speed"
Unknown command "party_hostmigration"
Unknown command "player_runbkThreshhold"
Unknown command "player_sprintThreshhold"
verbose migration state 4, data 2
Clearing migration data
We have a ping of 82 to party member 3 (Gronin).
We have a ping of 91 to party member 4 (Rock 26 rus).
We can hear 'Gronin' ( client 3 )
Changing clientNum 3's address from type 4, ip 89.178.227.143, port 9585, to type 4, ip 89.178.227.143, port 9585
We have a ping of 114 to party member 5 (дракон141).
Correcting party host to tell it that our voiceConnectivityBits are 1549 instead of 1541
We have a ping of 128 to party member 8 (bozigit_a_81).
We have a ping of 129 to party member 2 ({R.S}Dron).
We have a ping of 139 to party member 0 (dmov).
We have a ping of 161 to party member 11 ([eSNP]pryanik777).
We have a ping of 241 to party member 7 (Came bitch!!!).
We have a ping of 283 to party member 9 (VicoN).
We have a ping of 294 to party member 10 (FonziE).
Correcting party host to tell it that our voiceConnectivityBits are 1549 instead of 1541
Correcting party host to tell it that our voiceConnectivityBits are 1549 instead of 1541
Clearing migration data
execing default_xboxlive.cfg from fastfile
Unknown command "g_speed"
Unknown command "party_hostmigration"
Unknown command "player_runbkThreshhold"
Unknown command "player_sprintThreshhold"
execing default_xboxlive.cfg from fastfile
Unknown command "g_speed"
Unknown command "party_hostmigration"
Unknown command "player_runbkThreshhold"
Unknown command "player_sprintThreshhold"
------------------------------------------------
--- Doplnění předchozího příspěvku (09 Srp 2012 10:51) ---
opravdu nikdo neví ?