Našel jsem si na YT tutorial na Java Hru ....
V tom tutoriálu mu jde všechno v pořádku, ale já když tu aplikaci spustím vypíše mi to do konzole : 3800 FPS a 60 TICKS ale potom se mi sekne počítač a když kliknu a křížek abych to vypnul tak musím čekat cca 5 min než se ta apka vypne :/
tady je ten kód
Třída Window:
Kód: Vybrat vše
package cz.CallManyCZ.neon.window;
import java.awt.Dimension;
import javax.swing.JFrame;
public class Window {
public Window(int w, int h, String title, Game game){
game.setPreferredSize(new Dimension(w,h));
game.setMaximumSize(new Dimension(w,h));
game.setMinimumSize(new Dimension(w,h));
JFrame frame = new JFrame(title);
frame.add(game);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
game.start();
}
}
Třída Game :
Kód: Vybrat vše
package cz.CallManyCZ.neon.window;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
public class Game extends Canvas implements Runnable{
private static final long serialVersionUID = 1L;
private boolean running = false;
private Thread thread;
public synchronized void start(){
if(running)
return;
running = true;
thread = new Thread(this);
thread.start();
}
public void run(){
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int updates = 0;
int frames = 0;
while(running){
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while(delta >= 1){
tick();
updates++;
delta--;
}
render();
frames++;
if(System.currentTimeMillis() - timer > 1000){
timer += 1000;
System.out.println("FPS: " + frames + " TICKS: " + updates);
frames = 0;
updates = 0;
}
}
}
private void tick(){
}
private void render(){
BufferStrategy bs = this.getBufferStrategy();
if(bs == null){
this.createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
//////////////////////////////////
g.setColor(Color.black);
g.fillRect(0, 0, getWidth(), getHeight());
//////////////////////////////////
g.dispose();
bs.show();
}
public static void main(String[] args){
new Window(800, 600, "Neon Platform Game Prototype", new Game());
}
}
nevím jestli to náhodou není nějaký bug BufferStrategy :/